Post by Apollo Shiyoke on Jun 30, 2009 17:01:59 GMT -5
Sub Note- I looked at Ghost Guardna when making this deck and thought of what a ghost would do. A ghost would be really weak until it is destroyed, it would be a transmission from a human to the ghost spirit. Also, ghosts cant attack but they can haunt. Some ghosts are union monsters that attach to the enemies monsters for very wild and random effects. Some Ghosts also have effects on the field concerning 0 attack. They take full advantage of it!
Name: Ghost Commander
Level: 3
Attribute/Type: Dark/Warrior/Tuner
Attack: 0
Defense: 1200
Effect: Activate only while ghost commander is in the graveyard. Target a monster with 0 attack. Remove Ghost Commander from the game. That monster gains 2000 attack. That monster's attack can not be changed again while it is on the field.
Name: Ghost Wurm
Level: 6
Attribute/Type: Dark/Insect/Synchro
Attack: 0
Defense: 2200
Effect: Once per turn, you can change the attack and defense of one face up monster on the field. All monsters your opponent controls with 0 defense are destroyed as long as this card is face up on the field.
Name: Ghost Infantry
Level: 2
Attribute/Type: Dark/Warrior/Effect
Attack: 0
Defense: 0
Effect: You can sacrafice Ghost Infantry to special summon one monster with 0 attack in your hand. Increase that monsters attack by 2000. Destroy that monster on the end phase.
Name: Ghost Berserker
Level: 4
Attribute/Type: Dark/Beast/Effect
Attack: 0
Defense: 2000
Effect: When this card attacks, you can swap its attack and defense until the end of the turn. If you do, destroy this monster at the end of the turn. While this card is in the graveyard, you can sacrifice a Dark monster to bring it back to the top of your deck.
Name: Ghost Archfiend
Level: 5
Attribute/Type: Dark/Fiend/Effect
Attack: 0
Defense: 1000
Effect: You can pay 1000 lifepoints to permanently increase this cards attack by 1000. You can use this ability only twice per turn.
Name: Ghost Lily
Level: 3
Attribute/Type: Dark/Fairy/Effect
Attack: 0
Defense: 1500
Effect: Flip: If an opponent attacks this monster while it is faced down, negate that attack. When this monster is face up in the graveyard, you can remove it from play to gain 800 lifepoints.
Name: Ghost Dragoon
Level: 9
Attribute/Type: Dark/Dragon/Synchro
Attack: 0
Defense: 3000
Effect: When this card is synchro summoned, swap its attack and defense. When this card is sent to the graveyard, your opponent takes damage equal to the defense of this card when it was destroyed.
Name: Ghost Channeler
Level: 2
Attribute/Type: Dark/Spellcaster/Union
Attack: 0
Defense: 200
Effect: Equip to a ghost monster. Swap the attack and defense of a monster this card is equipped to. When the equipped monster would be destroyed, you can destroy this monster instead. (Standard Union rules)
Name: Abandoned Cemetery
Type: Field Spell
Effect: Monsters with 0 attack gain 1000 attack. When Abandoned Cemetary is destroyed, you can activate one "Reborn Cemetary" card from your hand, deck or graveyard.
Name: Reborn Cemetery
Type: Field Spell
Effect: Activate only with the effect of Abandoned Cemetary. Target a creature, then sacrifice Reborn Cemetary, destroy all monsters on the field with more then 500 attack. Target creature gains 300 attack for each card destroyed this way.
My next set will feature reverse monsters. Reverse monsters can really change the way a game is played, for their abilities force them on the opponent's field. They also hurt your opponent just for controlling them!
Name: Reverse Swordsman
Level: 9
Attribute/Type: Light/Warrior
Attack: 2000
Defense: 3000
Effect: This monster can not attack. This monster can not be special summoned to your opponent's side of the field except by sacrificing a reverse monster on your opponent's side of the field. Once per turn, the opponent of the controller of this card can draw one additional card. If this is the only card on your side of the field, destroy it and inflict 1000 damage to its controller.
Name: Reverse Speed Warrior
Level: 6
Attribute/Type: Wind/Warrior/Fusion/Effect
Attack: 900
Defense: 400
Fusion Material Monsters: Speed Warrior + 2 "Reverse" Monsters
Effect: This monster can not attack. When this monster is summoned, destroy all monsters on your opponent's field and move this card to your opponent's side of the field. Then, summon 4 "Speed" tokens (wind/warrior 0/0). These tokens can not be used for a tribute summon.
Name: Reverse Pumpking
Level: 4
Attribute/Type: Dark/Zombie/Effect
Attack: 1800
Defence: 2000
Effect: This monster can not attack. When this card is summoned, move it to your opponent's side of the field. While this card is face up, its cnotroller can not summon a monster.
Name: Reverse Pumpking
Level: 4
Attribute/Type: Dark/Zombie/Effect
Attack: 1800
Defense: 2000
Effect: This monster can not attack. During each player's standby phases, decrease the attack of all "Reverse" monsters by 200 points.
Monks- The monk series of monsters is featured in Apollo's reverse deck. Many monks rely on your opponent having the reverse creatures for their ability to activate. Also, Rusha the Darksworn Monk takes a look at a possible next series to be made.
Name: Gura, Anti-Reverse Monk
Level: 4
Attribute/Type: Earth/Warrior
Attack: 1500
Defence: 1200
Effect: While your opponent only controls "Reverse" monsters, this monster can attack directly.
Name: Kira the Fox Monk
Level: 4
Attribute/Type: Earth/Warrior
Attack: 1700
Defence: 1200
Effect: This card gains 100 attack for every monster on your opponent's side of the field.
Name: Enlightenment
Type: Spell/Continuous
Effect: Whenever a monster is placed on your opponent's side of the field that didn't come from his/her's hand, your opponent takes 300 damage. When Enlightenment is destroyed, you take 900 damage. When your opponent orders an attack, you can remove Enlightenment from play to gain 900 lifepoints.
Name: Rusha the Darksworn Monk
Level: 7
Attribute/Type: Dark/Warrior/Effect
Attack: 3100
Defence: 2000
Effect: When this monster orders an attack, you must send 2 cards from the graveyard to the bottom of the deck. If you can't, negate this attack. You can pay 1000 lifepoints to send the bottom 7 cards from your deck to the graveyard.
Name: Rusha the Reverse Seeker
Level: 9
Attribute/Type: Dark/Warrior/Effect
Attack: 3100
Defense: 2000
Effect: If this monster attacks another monster, it must be a Reverse monster. If this monster attacks a face-down monster and it is not a reverse monster, destroy this monster at the end of the damage step. This monster does not count as a "Reverse" monster.
Name: Ghost Commander
Level: 3
Attribute/Type: Dark/Warrior/Tuner
Attack: 0
Defense: 1200
Effect: Activate only while ghost commander is in the graveyard. Target a monster with 0 attack. Remove Ghost Commander from the game. That monster gains 2000 attack. That monster's attack can not be changed again while it is on the field.
Name: Ghost Wurm
Level: 6
Attribute/Type: Dark/Insect/Synchro
Attack: 0
Defense: 2200
Effect: Once per turn, you can change the attack and defense of one face up monster on the field. All monsters your opponent controls with 0 defense are destroyed as long as this card is face up on the field.
Name: Ghost Infantry
Level: 2
Attribute/Type: Dark/Warrior/Effect
Attack: 0
Defense: 0
Effect: You can sacrafice Ghost Infantry to special summon one monster with 0 attack in your hand. Increase that monsters attack by 2000. Destroy that monster on the end phase.
Name: Ghost Berserker
Level: 4
Attribute/Type: Dark/Beast/Effect
Attack: 0
Defense: 2000
Effect: When this card attacks, you can swap its attack and defense until the end of the turn. If you do, destroy this monster at the end of the turn. While this card is in the graveyard, you can sacrifice a Dark monster to bring it back to the top of your deck.
Name: Ghost Archfiend
Level: 5
Attribute/Type: Dark/Fiend/Effect
Attack: 0
Defense: 1000
Effect: You can pay 1000 lifepoints to permanently increase this cards attack by 1000. You can use this ability only twice per turn.
Name: Ghost Lily
Level: 3
Attribute/Type: Dark/Fairy/Effect
Attack: 0
Defense: 1500
Effect: Flip: If an opponent attacks this monster while it is faced down, negate that attack. When this monster is face up in the graveyard, you can remove it from play to gain 800 lifepoints.
Name: Ghost Dragoon
Level: 9
Attribute/Type: Dark/Dragon/Synchro
Attack: 0
Defense: 3000
Effect: When this card is synchro summoned, swap its attack and defense. When this card is sent to the graveyard, your opponent takes damage equal to the defense of this card when it was destroyed.
Name: Ghost Channeler
Level: 2
Attribute/Type: Dark/Spellcaster/Union
Attack: 0
Defense: 200
Effect: Equip to a ghost monster. Swap the attack and defense of a monster this card is equipped to. When the equipped monster would be destroyed, you can destroy this monster instead. (Standard Union rules)
Name: Abandoned Cemetery
Type: Field Spell
Effect: Monsters with 0 attack gain 1000 attack. When Abandoned Cemetary is destroyed, you can activate one "Reborn Cemetary" card from your hand, deck or graveyard.
Name: Reborn Cemetery
Type: Field Spell
Effect: Activate only with the effect of Abandoned Cemetary. Target a creature, then sacrifice Reborn Cemetary, destroy all monsters on the field with more then 500 attack. Target creature gains 300 attack for each card destroyed this way.
My next set will feature reverse monsters. Reverse monsters can really change the way a game is played, for their abilities force them on the opponent's field. They also hurt your opponent just for controlling them!
Name: Reverse Swordsman
Level: 9
Attribute/Type: Light/Warrior
Attack: 2000
Defense: 3000
Effect: This monster can not attack. This monster can not be special summoned to your opponent's side of the field except by sacrificing a reverse monster on your opponent's side of the field. Once per turn, the opponent of the controller of this card can draw one additional card. If this is the only card on your side of the field, destroy it and inflict 1000 damage to its controller.
Name: Reverse Speed Warrior
Level: 6
Attribute/Type: Wind/Warrior/Fusion/Effect
Attack: 900
Defense: 400
Fusion Material Monsters: Speed Warrior + 2 "Reverse" Monsters
Effect: This monster can not attack. When this monster is summoned, destroy all monsters on your opponent's field and move this card to your opponent's side of the field. Then, summon 4 "Speed" tokens (wind/warrior 0/0). These tokens can not be used for a tribute summon.
Level: 4
Attribute/Type: Dark/Zombie/Effect
Attack: 1800
Defence: 2000
Effect: This monster can not attack. When this card is summoned, move it to your opponent's side of the field. While this card is face up, its cnotroller can not summon a monster.
Name: Reverse Pumpking
Level: 4
Attribute/Type: Dark/Zombie/Effect
Attack: 1800
Defense: 2000
Effect: This monster can not attack. During each player's standby phases, decrease the attack of all "Reverse" monsters by 200 points.
Monks- The monk series of monsters is featured in Apollo's reverse deck. Many monks rely on your opponent having the reverse creatures for their ability to activate. Also, Rusha the Darksworn Monk takes a look at a possible next series to be made.
Name: Gura, Anti-Reverse Monk
Level: 4
Attribute/Type: Earth/Warrior
Attack: 1500
Defence: 1200
Effect: While your opponent only controls "Reverse" monsters, this monster can attack directly.
Name: Kira the Fox Monk
Level: 4
Attribute/Type: Earth/Warrior
Attack: 1700
Defence: 1200
Effect: This card gains 100 attack for every monster on your opponent's side of the field.
Name: Enlightenment
Type: Spell/Continuous
Effect: Whenever a monster is placed on your opponent's side of the field that didn't come from his/her's hand, your opponent takes 300 damage. When Enlightenment is destroyed, you take 900 damage. When your opponent orders an attack, you can remove Enlightenment from play to gain 900 lifepoints.
Level: 7
Attribute/Type: Dark/Warrior/Effect
Attack: 3100
Defence: 2000
Effect: When this monster orders an attack, you must send 2 cards from the graveyard to the bottom of the deck. If you can't, negate this attack. You can pay 1000 lifepoints to send the bottom 7 cards from your deck to the graveyard.
Name: Rusha the Reverse Seeker
Level: 9
Attribute/Type: Dark/Warrior/Effect
Attack: 3100
Defense: 2000
Effect: If this monster attacks another monster, it must be a Reverse monster. If this monster attacks a face-down monster and it is not a reverse monster, destroy this monster at the end of the damage step. This monster does not count as a "Reverse" monster.