Post by Neos Rivetter on Jul 16, 2009 13:43:03 GMT -5
Alright, here's the cards that I've schemed up for my character's deck. I do try not to make broken cards, but some comboes just can't be helped. If you have any questions about these cards and how they would work with other cards, ask and I shall answer. If I get enough questions, I may just make a little rulings section for anyone else that's bold enough to try to make more Pokemon cards in a similar style. I know I plan on making a Riding deck, but that will be a whole different Poke-styled deck.
Name: Magnezone
Type: Machine / Pokemon
Attribute: Light
Level: 7
ATK/DEF 2600/2600
Effect: This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by placing this card on top of "Magneton" from your hand while "Mt. Coronet" is face-up on the field. During each of your Standby Phases, place 1 EXP Counter on this card (max 5). This monster's Level is increased by 1 and ATK and DEF increases by 400 for every EXP Counter on this card. Whenever a Machine-type monster is removed from play, you may Special Summon 1 of the removed from play monsters to your side of the field. Monsters Special Summoned by this effect are removed from play when this monster is removed from the field.
Name: Magneton
Type: Machine / Pokemon
Attribute: Light
Level: 5
ATK/DEF 2000/2000
Effect: This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by placing this card on top of "Magnemite" from your hand. During each of your Standby Phases, place 1 EXP Counter on this card (max 7). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. "Magnezone" may only be placed on this card when this monster is Level 7 or higher.
Name: Magnemite
Type: Machine / Pokemon
Attribute: Light
Level: 1
ATK/DEF 1000/1000
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 11). This monster's Level is increased by 1 and ATK and DEF increases by 200 for every EXP Counter on this card. "Magneton" may only be placed on this card when this monster is Level 5 or higher.
Name: Metagross
Type: Machine / Pokemon
Attribute: Dark
Level: 9
ATK/DEF 3200/3200
Effect: This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by placing this card on top of "Metang" from your hand. During each of your Standby Phases, place 1 EXP Counter on this card (max 3). This monster's Level is increased by 1 and ATK and DEF increases by 400 for every EXP Counter on this card. Once per turn, if "Mt. Coronet" is face-up on the field, you may remove from play 1 monster on the field. Monsters removed from play by this effect are returned to the field when either this monster or "Mt. Coronet" is removed from the field.
Name: Metang
Type: Machine / Pokemon
Attribute: Dark
Level: 5
ATK/DEF 2000/2000
Effect: This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by placing this card on top of "Beldum" from your hand. During each of your Standby Phases, place 1 EXP Counter on this card (max 7). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. "Metagross" may only be placed on this card when this monster is Level 9 or higher.
Name: Beldum
Type: Machine / Pokemon
Attribute: Dark
Level: 1
ATK/DEF 1000/1000
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 11). This monster's Level is increased by 1 and ATK and DEF increases by 200 for every EXP Counter on this card. "Metang" may only be placed on this card when this monster is Level 5 or higher.
Name: Registeel
Type: Machine / Pokemon
Attribute: Earth
Level: 4
ATK/DEF 1800/1800
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 8). This monster's Level is increased by 1 and ATK and DEF increases by 200 for every EXP Counter on this card. Whenever a Pokemon monster is Special Summoned by being placed on top of another Pokemon monster or is Synchro Summoned, you may place 2 EXP Counters on the Summoned monster.
Name: Rotom
Type: Thunder / Pokemon / Tuner
Attribute: Light
Level: 1
ATK/DEF 1000/1000
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 11). This monster's Level is increased by 1 and ATK and DEF increases by 200 for every EXP Counter on this card. If this card is used as a Synchro Material Monster, it can only be for the Synchro Summon of a "Rotom" monster.
Name: Fan Rotom
Type: Machine / Pokemon / Synchro
Attribute: Wind
Level: 4
ATK/DEF 1800/1800
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 8). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. Whenever a monster on your side of the field is attacked by your opponent's monster, you may remove 1 EXP Counter on this card to negate the attack. When this card is destroyed, you may select 1 "Rotom" Tuner monster either in your Graveyard or remove from play and Special Summon it to your side of the field.
Name: Frost Rotom
Type: Machine / Pokemon / Synchro
Attribute: Dark
Level: 5
ATK/DEF 2000/2000
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 7). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. Once per turn, you may remove 2 EXP Counters on this card to remove from play 1 monster on the field until the End Phase of the turn. When this card is destroyed, you may select 1 "Rotom" Tuner monster either in your Graveyard or remove from play and Special Summon it to your side of the field.
Name: Mow Rotom
Type: Machine / Pokemon / Synchro
Attribute: Earth
Level: 6
ATK/DEF 2200/2200
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 6). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. Once per turn, if there is a face-up Field Spell Card on the field, you may remove 3 EXP Counters from this card to destroy 1 monster on the field. When this card is destroyed, you may select 1 "Rotom" Tuner monster either in your Graveyard or remove from play and Special Summon it to your side of the field.
Name: Heat Rotom
Type: Machine / Pokemon / Synchro
Attribute: Fire
Level: 7
ATK/DEF 2400/2400
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 5). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. Once per turn, you may remove all EXP Counters from this card. If you do, inflict 300 damage to your opponent for every EXP Counter removed by this effect. When this card is destroyed, you may select 1 "Rotom" Tuner monster either in your Graveyard or remove from play and Special Summon it to your side of the field.
Name: Wash Rotom
Type: Machine / Pokemon / Synchro
Attribute: Water
Level: 8
ATK/DEF 2600/2600
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 4). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. Once per turn, you may remove any number of EXP Counters from this card. If you do, you may select the same number of cards in your Graveyard and shuffle them into your deck. When this card is destroyed, you may select 1 "Rotom" Tuner monster either in your Graveyard or remove from play and Special Summon it to your side of the field.
Name: Mt. Coronet
Type: Field Spell
Effect: During your Standby Phase, you may place 1 EXP Counter on each Machine-type Pokemon monster you control. All monsters on the field and removed from play become Machine-type monsters.
Name: Wild Capture
Type: Normal Spell
Effect: Pay 1000 Life Points. Pick up cards from your deck until you pick up a Pokemon monster and Special Summon it, ignoring all summoning conditions. Send any other cards picked up to the Graveyard.
Name: Coronet Shard
Type: Equip Trap
Effect: This card may only be equipped to a Machine-type Pokemon monster. When this card is activated and during your Standby Phase, you may place 1 EXP Counter on the equipped monster. This card's name is treated as "Mt. Coronet" as long as this card is face-up on the field.
Name: Magnet Rise
Type: Counter Trap
Effect: Remove 5 EXP Counters from 1 Machine-type Pokemon monster you control. Negate the activation of a Spell or Trap Card and destroy it.
Name: Training Battle
Type: Normal Trap
Effect: Activate only when a Pokemon monster you control attacks and destroys an opponent's monster by combat. Place 2 EXP Counters on the attacking monster.
Name: Magnezone
Type: Machine / Pokemon
Attribute: Light
Level: 7
ATK/DEF 2600/2600
Effect: This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by placing this card on top of "Magneton" from your hand while "Mt. Coronet" is face-up on the field. During each of your Standby Phases, place 1 EXP Counter on this card (max 5). This monster's Level is increased by 1 and ATK and DEF increases by 400 for every EXP Counter on this card. Whenever a Machine-type monster is removed from play, you may Special Summon 1 of the removed from play monsters to your side of the field. Monsters Special Summoned by this effect are removed from play when this monster is removed from the field.
Name: Magneton
Type: Machine / Pokemon
Attribute: Light
Level: 5
ATK/DEF 2000/2000
Effect: This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by placing this card on top of "Magnemite" from your hand. During each of your Standby Phases, place 1 EXP Counter on this card (max 7). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. "Magnezone" may only be placed on this card when this monster is Level 7 or higher.
Name: Magnemite
Type: Machine / Pokemon
Attribute: Light
Level: 1
ATK/DEF 1000/1000
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 11). This monster's Level is increased by 1 and ATK and DEF increases by 200 for every EXP Counter on this card. "Magneton" may only be placed on this card when this monster is Level 5 or higher.
Name: Metagross
Type: Machine / Pokemon
Attribute: Dark
Level: 9
ATK/DEF 3200/3200
Effect: This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by placing this card on top of "Metang" from your hand. During each of your Standby Phases, place 1 EXP Counter on this card (max 3). This monster's Level is increased by 1 and ATK and DEF increases by 400 for every EXP Counter on this card. Once per turn, if "Mt. Coronet" is face-up on the field, you may remove from play 1 monster on the field. Monsters removed from play by this effect are returned to the field when either this monster or "Mt. Coronet" is removed from the field.
Name: Metang
Type: Machine / Pokemon
Attribute: Dark
Level: 5
ATK/DEF 2000/2000
Effect: This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by placing this card on top of "Beldum" from your hand. During each of your Standby Phases, place 1 EXP Counter on this card (max 7). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. "Metagross" may only be placed on this card when this monster is Level 9 or higher.
Name: Beldum
Type: Machine / Pokemon
Attribute: Dark
Level: 1
ATK/DEF 1000/1000
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 11). This monster's Level is increased by 1 and ATK and DEF increases by 200 for every EXP Counter on this card. "Metang" may only be placed on this card when this monster is Level 5 or higher.
Name: Registeel
Type: Machine / Pokemon
Attribute: Earth
Level: 4
ATK/DEF 1800/1800
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 8). This monster's Level is increased by 1 and ATK and DEF increases by 200 for every EXP Counter on this card. Whenever a Pokemon monster is Special Summoned by being placed on top of another Pokemon monster or is Synchro Summoned, you may place 2 EXP Counters on the Summoned monster.
Name: Rotom
Type: Thunder / Pokemon / Tuner
Attribute: Light
Level: 1
ATK/DEF 1000/1000
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 11). This monster's Level is increased by 1 and ATK and DEF increases by 200 for every EXP Counter on this card. If this card is used as a Synchro Material Monster, it can only be for the Synchro Summon of a "Rotom" monster.
Name: Fan Rotom
Type: Machine / Pokemon / Synchro
Attribute: Wind
Level: 4
ATK/DEF 1800/1800
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 8). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. Whenever a monster on your side of the field is attacked by your opponent's monster, you may remove 1 EXP Counter on this card to negate the attack. When this card is destroyed, you may select 1 "Rotom" Tuner monster either in your Graveyard or remove from play and Special Summon it to your side of the field.
Name: Frost Rotom
Type: Machine / Pokemon / Synchro
Attribute: Dark
Level: 5
ATK/DEF 2000/2000
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 7). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. Once per turn, you may remove 2 EXP Counters on this card to remove from play 1 monster on the field until the End Phase of the turn. When this card is destroyed, you may select 1 "Rotom" Tuner monster either in your Graveyard or remove from play and Special Summon it to your side of the field.
Name: Mow Rotom
Type: Machine / Pokemon / Synchro
Attribute: Earth
Level: 6
ATK/DEF 2200/2200
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 6). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. Once per turn, if there is a face-up Field Spell Card on the field, you may remove 3 EXP Counters from this card to destroy 1 monster on the field. When this card is destroyed, you may select 1 "Rotom" Tuner monster either in your Graveyard or remove from play and Special Summon it to your side of the field.
Name: Heat Rotom
Type: Machine / Pokemon / Synchro
Attribute: Fire
Level: 7
ATK/DEF 2400/2400
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 5). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. Once per turn, you may remove all EXP Counters from this card. If you do, inflict 300 damage to your opponent for every EXP Counter removed by this effect. When this card is destroyed, you may select 1 "Rotom" Tuner monster either in your Graveyard or remove from play and Special Summon it to your side of the field.
Name: Wash Rotom
Type: Machine / Pokemon / Synchro
Attribute: Water
Level: 8
ATK/DEF 2600/2600
Effect: During each of your Standby Phases, place 1 EXP Counter on this card (max 4). This monster's Level is increased by 1 and ATK and DEF increases by 300 for every EXP Counter on this card. Once per turn, you may remove any number of EXP Counters from this card. If you do, you may select the same number of cards in your Graveyard and shuffle them into your deck. When this card is destroyed, you may select 1 "Rotom" Tuner monster either in your Graveyard or remove from play and Special Summon it to your side of the field.
Name: Mt. Coronet
Type: Field Spell
Effect: During your Standby Phase, you may place 1 EXP Counter on each Machine-type Pokemon monster you control. All monsters on the field and removed from play become Machine-type monsters.
Name: Wild Capture
Type: Normal Spell
Effect: Pay 1000 Life Points. Pick up cards from your deck until you pick up a Pokemon monster and Special Summon it, ignoring all summoning conditions. Send any other cards picked up to the Graveyard.
Name: Coronet Shard
Type: Equip Trap
Effect: This card may only be equipped to a Machine-type Pokemon monster. When this card is activated and during your Standby Phase, you may place 1 EXP Counter on the equipped monster. This card's name is treated as "Mt. Coronet" as long as this card is face-up on the field.
Name: Magnet Rise
Type: Counter Trap
Effect: Remove 5 EXP Counters from 1 Machine-type Pokemon monster you control. Negate the activation of a Spell or Trap Card and destroy it.
Name: Training Battle
Type: Normal Trap
Effect: Activate only when a Pokemon monster you control attacks and destroys an opponent's monster by combat. Place 2 EXP Counters on the attacking monster.